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#define | DEBUG_REFINE |
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#define | REAL double |
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#define | REAL_LOCAL |
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const int | DEFAULT_ELEMENT_MATERIAL =0 |
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const int | DEFAULT_NODE_MATERIAL =-1 |
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const int | INTERIOR_NODE_MATERIAL =0 |
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const int | EXTERIOR_NODE_MATERIAL =1 |
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const int | INTERIOR_ELEMENT_BOUNDARY_MATERIAL =0 |
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const int | EXTERIOR_ELEMENT_BOUNDARY_MATERIAL =1 |
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int | edgeMeshElements (const int &nx, Mesh &mesh) |
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int | regularEdgeMeshNodes (const int &nx, const double &Lx, Mesh &mesh) |
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int | regularRectangularToTriangularMeshElements (const int &nx, const int &ny, Mesh &mesh, int triangleFlag) |
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int | regularRectangularToTriangularElementBoundaryMaterials (const double &Lx, const double &Ly, Mesh &mesh) |
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int | regularRectangularToTriangularMeshNodes (const int &nx, const int &ny, const double &Lx, const double &Ly, Mesh &mesh) |
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void | reorientNodes_tet (double *nodeArray, int *nodes) |
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int | reorientTetrahedralMesh (Mesh &mesh) |
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int | regularHexahedralToTetrahedralMeshElements (const int &nx, const int &ny, const int &nz, Mesh &mesh) |
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int | regularHexahedralToTetrahedralElementBoundaryMaterials (const double &Lx, const double &Ly, const double &Lz, Mesh &mesh) |
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int | regularHexahedralMeshElementBoundaryMaterials (const double &Lx, const double &Ly, const double &Lz, Mesh &mesh) |
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int | regularQuadrilateralMeshElementBoundaryMaterials (const double &Lx, const double &Ly, Mesh &mesh) |
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int | regularMeshNodes (const int &nx, const int &ny, const int &nz, const double &Lx, const double &Ly, const double &Lz, Mesh &mesh) |
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int | regularMeshNodes2D (const int &nx, const int &ny, const double &Lx, const double &Ly, Mesh &mesh) |
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int | regularHexahedralToTetrahedralMeshNodes (const int &nx, const int &ny, const int &nz, const double &Lx, const double &Ly, const double &Lz, Mesh &mesh) |
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int | regularHexahedralMeshElements (const int &nx, const int &ny, const int &nz, const int &px, const int &py, const int &pz, Mesh &mesh) |
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int | regularQuadrilateralMeshElements (const int &nx, const int &ny, Mesh &mesh) |
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int | regularNURBSMeshElements (const int &nx, const int &ny, const int &nz, const int &px, const int &py, const int &pz, Mesh &mesh) |
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int | constructElementBoundaryElementsArray_edge (Mesh &mesh) |
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int | constructElementBoundaryElementsArray_triangle (Mesh &mesh) |
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int | constructElementBoundaryElementsArray_quadrilateral (Mesh &mesh) |
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int | constructElementBoundaryElementsArray_tetrahedron (Mesh &mesh) |
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int | constructElementBoundaryElementsArray_hexahedron (Mesh &mesh) |
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int | constructElementBoundaryElementsArray_NURBS (Mesh &mesh) |
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int | constructElementBoundaryElementsArrayWithGivenElementBoundaryAndEdgeNumbers_NURBS (Mesh &mesh) |
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int | constructElementBoundaryElementsArrayWithGivenElementBoundaryNumbers_edge (Mesh &mesh) |
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int | constructElementBoundaryElementsArrayWithGivenElementBoundaryNumbers_triangle (Mesh &mesh) |
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int | constructElementBoundaryElementsArrayWithGivenElementBoundaryNumbers_quadrilateral (Mesh &mesh) |
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int | constructElementBoundaryElementsArrayWithGivenElementBoundaryNumbers_tetrahedron (Mesh &mesh) |
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int | constructElementBoundaryElementsArrayWithGivenElementBoundaryAndEdgeNumbers_edge (Mesh &mesh) |
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int | constructElementBoundaryElementsArrayWithGivenElementBoundaryAndEdgeNumbers_triangle (Mesh &mesh) |
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int | constructElementBoundaryElementsArrayWithGivenElementBoundaryAndEdgeNumbers_quadrilateral (Mesh &mesh) |
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int | constructElementBoundaryElementsArrayWithGivenElementBoundaryAndEdgeNumbers_tetrahedron (Mesh &mesh) |
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int | constructElementBoundaryElementsArrayWithGivenElementBoundaryAndEdgeNumbers_hexahedron (Mesh &mesh) |
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double | edgeLength (int nL, int nR, const double *nodeArray) |
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double | triangleArea (int n0, int n1, int n2, const double *nodeArray) |
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double | tetrahedronVolume (int n0, int n1, int n2, int n3, const double *nodeArray) |
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int | allocateGeometricInfo_tetrahedron (Mesh &mesh) |
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int | computeGeometricInfo_tetrahedron (Mesh &mesh) |
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double | hexahedronVolume (int n0, int n1, int n2, int n3, int n4, int n5, int n6, int n7, const double *nodeArray) |
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int | allocateGeometricInfo_hexahedron (Mesh &mesh) |
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int | computeGeometricInfo_hexahedron (Mesh &mesh) |
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int | allocateGeometricInfo_NURBS (Mesh &mesh) |
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int | computeGeometricInfo_NURBS (Mesh &mesh) |
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int | allocateGeometricInfo_triangle (Mesh &mesh) |
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int | computeGeometricInfo_triangle (Mesh &mesh) |
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int | allocateGeometricInfo_quadrilateral (Mesh &mesh) |
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int | computeGeometricInfo_quadrilateral (Mesh &mesh) |
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int | allocateGeometricInfo_edge (Mesh &mesh) |
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int | computeGeometricInfo_edge (Mesh &mesh) |
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int | allocateNodeAndElementNodeDataStructures (Mesh &mesh, int nElements_global, int nNodes_global, int nNodes_element) |
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int | globallyRefineEdgeMesh (const int &nLevels, Mesh &mesh, MultilevelMesh &multilevelMesh, bool averageNewNodeFlags) |
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int | globallyRefineTriangularMesh (const int &nLevels, Mesh &mesh, MultilevelMesh &multilevelMesh, bool averageNewNodeFlags) |
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int | globallyRefineQuadrilateralMesh (const int &nLevels, Mesh &mesh, MultilevelMesh &multilevelMesh, bool averageNewNodeFlags) |
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int | globallyRefineTetrahedralMesh (const int &nLevels, Mesh &mesh, MultilevelMesh &multilevelMesh, bool averageNewNodeFlags) |
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int | globallyRefineHexahedralMesh (const int &nLevels, Mesh &mesh, MultilevelMesh &multilevelMesh, bool averageNewNodeFlags) |
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int | assignElementBoundaryMaterialTypesFromParent (Mesh &parentMesh, Mesh &childMesh, const int *levelElementParentsArray, const int &nSpace_global) |
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int | readElements (std::istream &meshFile, Mesh &mesh) |
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int | writeNodes (std::ostream &meshFile, const Mesh &mesh) |
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int | writeElements (std::ostream &meshFile, const Mesh &mesh) |
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int | setFromTriangleElements (triangulateio *trimesh, Mesh &mesh, int base) |
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int | setFromTriangleNodes (triangulateio *trimesh, Mesh &mesh, int base) |
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int | copyElementBoundaryMaterialTypesFromTriangle (triangulateio *trimesh, Mesh &mesh, int base) |
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int | readTriangleMesh (Mesh &mesh, const char *filebase, int triangleIndexBase) |
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int | writeTriangleMesh (Mesh &mesh, const char *filebase, int triangleIndexBase) |
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int | readTriangleElementBoundaryMaterialTypes (Mesh &mesh, const char *filebase, int triangleIndexBase) |
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int | readTetgenMesh (Mesh &mesh, const char *filebase, int tetgenIndexBase) |
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int | readTetgenElementBoundaryMaterialTypes (Mesh &mesh, const char *filebase, int tetgenIndexBase) |
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int | writeTetgenMesh (Mesh &mesh, const char *filebase, int tetgenIndexBase) |
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int | read3DM (Mesh &mesh, const char *filebase, int indexBase) |
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int | read2DM (Mesh &mesh, const char *filebase, int indexBase) |
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int | readHex (Mesh &mesh, const char *filebase, int indexBase) |
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int | readBC (Mesh &mesh, const char *filebase, int indexBase) |
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int | write3dmMesh (Mesh &mesh, const char *filebase, int adhIndexBase) |
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int | write2dmMesh (Mesh &mesh, const char *filebase, int adhIndexBase) |
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int | growMultilevelMesh (int nLevels2add, MultilevelMesh &multilevelMesh) |
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int | locallyRefineEdgeMesh (MultilevelMesh &multilevelMesh, int *elementTagArray) |
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int | locallyRefineTriangleMesh (MultilevelMesh &multilevelMesh, int *elementTagArray) |
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int | setNewestNodeBasesToLongestEdge (MultilevelMesh &multilevelMesh) |
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int | locallyRefineTriangleMesh_redGreen (MultilevelMesh &multilevelMesh, int *elementTagArray) |
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int | locallyRefineTriangleMesh_4T (MultilevelMesh &multilevelMesh, int *elementTagArray) |
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bool | newestNodeBisect (int eN, int &nElements_global, int &nNodes_global, std::vector< double > &nodeArray, std::vector< int > &elementNodesArray, std::vector< int > &elementNeighborsArray, std::vector< std::list< int > > &childrenList, std::vector< int > &elementParentsArray, std::vector< int > &bases, std::vector< bool > &refined) |
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bool | add4TnodesForRefinement2d (int eN, int &nNodes_global, std::vector< bool > &refined, std::vector< int > &edgeMidNodesArray, const int *elementNodesArray, const int *elementBoundariesArray, const int *elementNeighborsArray, const double *nodeArray) |
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bool | add4TnodesForConformity2d (int eN, int ebN_longest, int ebN_neig, int eN_neig, int &nNodes_global, std::vector< bool > &refined, std::vector< int > &edgeMidNodesArray, const int *elementNodesArray, const int *elementBoundariesArray, const int *elementNeighborsArray, const double *nodeArray) |
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int | findLocalLongestEdge2d (int eN, const int *elementNodesArray, const double *nodeArray) |
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bool | subdivideTriangle4T (int eN_parent, int &eN_new, int *elementParentsArray, int *elementChildrenOffsets, int *elementChildrenArray, int *elementNodesArray_child, const std::vector< int > &edgeMidNodesArray, const std::vector< bool > &refined, const int *elementNodesArray_parent, const int *elementBoundariesArray_parent, const double *nodeArray_parent) |
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